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Infinite Undiscovery (Xbox 360)
Infinite Undiscovery (Xbox 360)

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From: Square Enix
Category: Video Games

List Price: $59.99
Buy New: $38.60
You Save: $21.39 (36%)



New (17) Used (7) from $24.75

Avg. Customer Rating: 3.0 out of 5 stars 2 reviews
Sales Rank: 12133

Platform: Xbox 360
ESRB: Teen
Media: Video Game
Batteries Included: No
Shipping Weight (lbs): 0.4
Dimensions (in): 0.1 x 0.1 x 0

MPN: 90812
UPC: 662248908120
EAN: 0662248908120
ASIN: B0019VMEN0

Release Date: September 5, 2008
Availability: Usually ships in 1-2 business days

Similar Items:

  • Tales of Vesperia
  • INFINITE UNDISCOVERY Signature Series Guide
  • The Last Remnant
  • Too Human
  • Fable II, Limited Collector's Edition

Editorial Reviews:

Product Description
Infinite Undiscovery X360


Customer Reviews:

1 out of 5 stars action rpg   November 9, 2008
 0 out of 2 found this review helpful

wasted of time .I will wait until ffXIII. and I hope is not desapointed as this title,


5 out of 5 stars Who says the 360's hurting for quality RPG's?   September 11, 2008
 1 out of 1 found this review helpful

Maybe if you discount Oblivion, Mass Effect, Tales of Vesperia, Enchanted Arms, Eternal Sonata, Operation Darkness, Spectral Force 3, Lost Odyssey, Blue Dragon, and the upcoming coup-de-grace "Final Fantasy XIII" along with the rest. Yet I keep reading that Microsoft isn't offering enough quality RPG's. So I ask you this, mainstream gaming media: how many quality RPG's are out there for the Wii and Playstation 3? ........Damn right. Xbox 360 is currently your one-shop stop for every non-portable piece of role-playing hotness there is. So why won't anybody but the fans admit it? Alrighty then, on to the game. I racked my brain for weeks trying to decide between "Infinite Undiscovery" and "Tales of Vesperia". The reviews all came up Tales, but I loved what I'd read about IU so I took a chance, just like I did when I bought the horribly-reviewed but highly enjoyable "Operation Darkness". My verdict? I'll never trust a professional game reviewer again. I still plan on getting TOV and I'm sure it's great, but the luke-warm reviews for this title are uncalled for. It's immensely fun, full of brilliant characters and character moments, charming humor, and awesome combat. If you long for a real-time JRPG without overly-cartoony graphics that will give you some things you've never really seen before in this type of game, pick this up ASAP.

Picture this: Your reluctant hero Kappel (you), his archer girlfriend Aya, and the huge fire-breathing horned bear she keeps as a pet, Gustav are exploring an area along with a party of four other characters who are working entirely independently of you. You come to the top of a ridge and see your pals engaging a group of foes. Your archer fires an arrow above the fray which then rains damaging sparks onto the enemis, surprising them and panicking the littler ones. Meanwhile, you've climbed on top of the bear and together you both go charging down the hill, aiming straight for the big red ogre currently knocking your friends around like bowling pins. The force of your impact throws you off of Gustav's back onto the gorund but deals big damage to the ogre, who is now engaging your furry friend head-to-head. You pick yourself up and unleash a devastating combo of kicks into the ogre's back. He turns and stops your assault with a palm strike as he lifts his massive club with his other arm. You parry just as he attempts to crush you and leave him stunned just as the rest of your companions finish mopping up the rest of the baddies. All seven of you unleash a devestating combo adding up to dozens of consecutive hits as the lifeless ogre falls to the ground. Wonder what's around the next corner.

As you can see, combat in this game is exciting to say the least. There is a grand total of 18 very unique characters that can be spread out over as many as three independent parties as any given time. The parties are sometimes fighting side-byside and sometimes only meet in passing. They even keep in touch with messages sent by carrier pidgeons. Each non- player controlled grouping is graded and rewarded based on their effectiveness so choose your arrangements wisely. Some characters prefer to be grouped together, such as Aya and her pet Gustav or the magical twins (*cough*PalomandPorom*cough*) Rico and Rucha. Each character does a great job fighting on thier own, but you can "connect" with them any time and command them to use their powers as you see fit. Rico, for example can talk to and control animals which makes him handy in some places to get info and even items from some furry friends or for turning foe to friend in battle. Rucha, on the other hand, can summon beasts (at first, a tiny firebreathing dragon) to fight by your side. Each character has their own skills that come in handy both in and out of battle. As I said before, the game is full of charm and the cast is outstanding. I just wish you were given more time with them.

"Infinite Undiscovery" isn't perfect, though, as fun as it is. The first act is a nighmare. Don't buy the game and then shake your fist in anger at me because of the cruddy game you just bought half an hour in. I suspect this is the cause of the lackluster reviews. As soon as you start, you're treated to bunch of fully-animated but annoyingly silent cutscenes every few steps. No voiceover. This is no longer acceptable. If you want to convey the information without any voiceacting, do it without making me sit through a cutscene. After very little combat, you're given a boss battle......that you don't get to fight. You're instructed to run from an invincible ogre. Yay? So after this lame sequence the game drops you into a forest so dark you can't see a thing. Even your mini-map is blurred. Headache-inducing. Then to top it off, the ogre comes back so you now have to run away and do so without being able to see where the hell you're going. THEN rather than letting you actually PLAY the game at this point, you're forced to carry a girl (no fighting allowed) and run away from a flying fire-breathing dragon whose every breath knocks you down so you have to wait seconds for Cappell to get back up so you can continue running to you-don't-really-know-where until more fire knocks you down. But once you get where it is you're going, your troubles are over. The game rocks, the silent cutscenes are mostly replaced with full voiceovers, and your band of rebels begins to grow. The save system has "old-school" written all over it. THis is not a compliment. The story is cliche-ridden, but it is a JRPG so that's expected. Also, I REALLY wish you could control the other characters. They are so cool and so much fun to fight beside that I wanted to play as them myself. There are some characters that you aren't allowed to put into your personal party which bugs me as well.

"Infinite Undiscovery" may not measure up to the best of the best, but it's the most fun I've has with a current-gen Japanese RPG yet. The character humor is more then clever and really offsets the annoying protagonist. There are some very frustraing challenges in store so keep gamefaqs.com handy. The story is actually pretty cool and refreshingly simple, leaving the action to carry the biggest load. Smart move. Just like with "Valkyrie Profile" (an all-time favorite of mine) Tri-Ace has made RPG combat a true joy and thrown in unusual strategic aspects by having you choose your backup parties and rating their performance. Squaresoft was always my favorite RPG factory (Enix's "Seventh Saga": also awesome in it's day) so color me thrilled that Square-Enix -after much hesitation- has decided to back the 360. This will tide me over nicely until Fable 2 drops.

4 1/2 star rounded up for making me laugh out loud and serving up one of the most action-packed RPG's ever.


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