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Dragon Age: Origins | 
| From: Electronic Arts
List Price: $49.99 Buy New: $32.99 as of 3/12/2010 22:59 MST details You Save: $17.00 (34%)
New (29) from $32.99
Rating: 222 reviews
Format: CD-ROM Platforms: Windows Vista, Windows XP Genre: role_playing_games ESRB: Mature Media: DVD-ROM Edition: Standard Autographed: No Memorabilia: No Batteries Included: No Age: 17 - 20 years Operating System: Windows Vista Shipping Weight (lbs): 0.1 Dimensions (in): 7.5 x 5.3 x 0.5 Legal Disclaimer: We do not in any way represent that any part we sell is legal to possess in your jurisdiction. Check with you local authorities to ensure it is legal for you to possess before buying!
MPN: 197183 Model: DragonOrigin-pc UPC: 014633190946 EAN: 0014633190946 ASIN: B001IK1BWC
Release Date: November 3, 2009 Availability: Usually ships in 1-2 business days
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| Features:
| • | Scalable combat options that let you decide the level of control you have over your party, including NPCs. Issue orders, set your own tactical AI, or take control of any party member to lead the charge. | | • | 6 possible playable preludes known as 'Origin Stories' which along with your play, define how your hero character will see the world, how it sees you and sets the tone for the entire story. | | • | Travel across the vast and varied lands of Ferelden; from the conspiratorial halls of the last great dwarven city, Orzammar, to the untamed snarls of the Korcari Wilds. | | • | Dragon Age: Origins will give you deep character customization options including: class, race, appearance, abilities, and equipment. | | • | At the heart of the storm sweeping across Ferelden. Decide the fate of nations, people and, ultimately, yourself. Just remember: for every choice, there is a consequence. |
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| Editorial Reviews:
Product Description Ferelden. A dark and foreboding place, where death and violence lurks in every shadow. A troubled world, where even the brightest light can often find itself extinguished by the ever encroaching darkness. Civilization has fought for many centuries to hold the shadows at bay, but even now the mighty walls of Ostagar are beginning to crumble against the onslaught of an ancient threat. The darkspawn have returned again to bring their taint to the land, and this time, their ancient adversary, the Grey Wardens, have been left neglected by a complacent world that felt they no longer needed them. The fate of the world hangs in the balance, as these mighty warriors again take their place on the front lines against the Blight. But powerful as they are, their numbers have dwindled, and the time is near that a champion needs to step forward from their ranks and lead them to victory. But will the success of this Grey Warden ensure a new, brighter future for Ferelden, or be the first bloody step into a more perilous future?
Origin stories are a major feature of the Dragon Age experience. You choose your origin, and from that starting point, your story begins. You play through your character's early days, defining his or her background and motivation and begin to learn more about the world of Ferelden from your own distinct perspective. Your choice of origin defines how you will view the world and how it views you. Choose a sneaky, disrespected commoner and you will play a story that focuses around subtle skills and careful wordplay. Choose a noble origin and the world will be much more positive and helpful, but those jealous of your status will not be afraid to take what you have, violently if necessary. More will be revealed on these stories soon In Dragon Age, your choices change the world and affect the people around you. Certain situations, storylines, and conversation options will change drastically depending o
Amazon.com Product Description
| From BioWare, the makers of Mass Effect, Star Wars: Knights of the Old Republic, and Baldur's Gate comes Dragon Age: Origins. An epic tale of violence, lust, and betrayal, Dragon Age: Origins is a single player role-playing game (RPG) set in a fantasy game environment, and featuring three playable character classes, accessible in the form of three races. In addition, the game features extreme character customization, a new game engine, party-based gameplay utilizing non-player characters and a built-in personal history system for each hero character rooted in a variety of possible origin stories.  6 possible hero Origin Stories. View larger. |  3 classes and 3 races to play as. View larger. |  Gritty, brutal action. View larger. |  Frightening enemies and bosses. View larger. |  Party-based combat using NPCs. View larger. |  Stunning 3D environments. View larger. | Story In Dragon Age: Origins the survival of humanity rests in the hands of those chosen by fate. You are a Grey Warden, one of the last of an ancient order of guardians who have defended the lands on the continent of Thedas throughout the centuries. Betrayed by a trusted general in a critical battle, you must hunt down the traitor and bring him to justice. As you fight your way towards the final confrontation with an evil nemesis, you will face monstrous foes and engage in epic quests to unite the disparate peoples of a world at war. A romance with a seductive shapeshifter may hold the key to victory, or she may be a dangerous diversion from the heart of your mission. To be a leader, you must make ruthless decisions and be willing to sacrifice your friends and loved ones for the greater good. Gameplay Dragon Age: Origins is a 3D oriented RPG based in a dark, heroic, fantasy realm where moral choices have a lasting impression on the people you meet, the members of your own party and the world around you. The inclusion of subtitle "Origins" in the game's title refers to the six unique origin stories available to new heroes as a new game begins. Each of these has an impact on the player's motivations and his or her experience, and renders a unique prelude, path, and possible ending(s) to the game. There are many different endings to the game based on the origin story of the character and the choices you make as you play through the game. The game features three character classes--warrior, mage, and rogue--and three races of being--Human, Elf or Dwarf--that can assume these classes. Although most game elements, such as weapons, magic, etc., are available to any character, each class and race has different strengths, abilities and affinities which lend themselves to better utilizing different elements. Dragon Age: Origins is a single player game based on party-based gameplay and combat where the player can join, control and quest with up to three non-player characters (NPCs). Players can also quest alone if they so choose, but with the chance of survival are slim. Convincing NPCs to join you, and treating them well may be necessary depending on the varying sentiments between the player and the NPC, or between the NPC's in the party based on the chosen history written into the origin story accepted at the beginning of the game. This uncertainty allows for a variety of possible dynamics within the party ranging from open hostility, all the way to romance. The game progresses in real-time via a pause-and-play tactical combat system that allows the player to check inventory levels, equip a character, etc. in a slight vacuum. Additional features found in the game include: a combination of a standard loot system and a currency system based on gold silver and copper; advanced character customization functionality; the use of poison, traps and herbalism; dual-wielding skills; and "spell combos," which allow players to chain together different spells to create a unique effects. Key Game Features - BioWare’s deepest universe to date with over 80 hours of gameplay and more than double the size and scope of Mass Effect.
- Travel throughout dozens of environments and fully immerse yourself in a shattered world that is on the brink of utter annihilation.
- An epic story that is completely shaped and reactive to your play style.
- Complex moral dilemmas offering no easy choices.
- Tailor your Dragon Age: Origins experience from the very beginning by choose from six different origin stories.
- Decide how to handle complex issues like murder, genocide, betrayal, and the possession/sacrificing of children without the security of a good/bad slider to tell you what to do.
- Full character customization allowing the player to sculpt a hero in your own image or fantasy.
- Elaborate character creator allows you to create your own hero unique from anyone else.
- Shape your character’s personality and morality based on the choices you make throughout the game.
- Engage in bone-crushing, visceral combat engaging in battle against massive and terrifying creatures.
- Unleash legendary powers and choose from over 100 different magical spells and skills.
- Experience the adrenaline rush of brutal combat, beheading your foes or casting spells that make enemies explode from within.
System Requirements: | Minimum | Recommended | | OS: | Windows XP with SP3 / Vista with SP1 | | CPU: | XP: Intel Core 2(or equivalent) running at 1.4Ghz or greater AMD X2(or equivalent) running at 1.8Ghz or greater / Vista: Intel Core 2 (or equivalent) running at 1.6Ghz or greater | Intel Core 2 Quad 2.4Ghz Processor or equivalent | | RAM: | XP: 1GB or more / 1.5GB or more | 2 GB (XP) / 4 GB (Vista) | | HDD: | 20GB | | Video: | XP: ATI Radeon X850 128MB or greater, NVIDIA GeForce 6600 GT 128MB or greater / Vista: ATI Radeon X1550 256MB or greater, NVIDIA GeForce 7600 GT 256MB or greater | ATI 3850 512 MB or greater, NVIDIA 8800GTS 512 MB or greater, AMD Phenom II X3 Triple-Core 2.8 GHz or greater | | Other: | DVD-ROM drive for physical disc play; Mouse/keyboard/gamepad for gameplay | |
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| Customer Reviews:
Showing reviews 1-5 of 222
Better than i expected March 11, 2010 baylor (Minneapolis, MN USA) 1 out of 1 found this review helpful
i like RPGs, especially the ones back in the old days when you get lots of classes, spells, party members, etc. As a result, i wasn't impressed with Dragon Age when i first started playing it. You have a total of three races to choose from and, worse, only three classes you can choose (fighter, wizard, thief). i also haven't been a huge fan of Bioware's recent RPGs where the amount of story and cut scenes goes up and the number of spells, enemies and options goes down. Plus Bioware's always been pretty bad at AI
So i wasn't really looking forward to this game but apparently my family thought i should have been, because i got this for Christmas. And, it turns out, i liked the game, much more so than many of the recent Bioware games
The things i worried about were still there. There are embarrassingly few spells which is made worse by the new cool down timers that haven't been present in earlier Bioware games. You can pick subclasses later but they're not easy to get (ex - becoming a healer requires finding the one shop keeper who sells an incredibly expensive book on how to be that class). You fight the same handful of enemies over and over. Dialog options and options in general are more limited than i expected. The pathfinding is much improved and combat behavior is much better than in KotOR but still flaky (especially at the start when your tanks always run away, letting the bad guys go straight for the mages) can be flaky and the paying for tactical slots to set your AI is unneccessary. Since switching to 3D, Bioware has been awful at making pretty levels, and while they aren't gorgeous here (and still painfully linear), they're much better than Mass Effect. Despite the problems, the game was still fun. It's an interesting enough story and the story lines (werewolf curses, marriages of convenience, angry ex-wives, gold digging sisters, etc.) are pretty good. i liked having a dog. In the end, i almost had as much fun playing this as i did The Witcher
There were a few things i didn't like. First, the documentation. It's a new system, not D&D rules, so it would be helpful if there were more explanation about defense vs. armor, what armor bypass does, how much damage spells do, what physical resistance does, whether dragons are resistant to fire or hurt more by cold, how the fatigue numbers are calculated and a dozen other things that were important but are impossible to tell from the game's feedback. Second, the difficulty was surprisingly difficult on normal level, and since almost every good spell kills your party, mages are fairly useless. Third, the inventory system wasn't much fun. Fourth, all the characters were a little too over the top extreme, with the dwarf especially painful to listen to. And there weren't enough of them - if you make the obnoxious stripper leave (which is easy to do), you'll play the entire game with no magic users (unless you count the elderly healer, which you shouldn't). Only a rogue can learn to pick a lock (no knock spells here) but rogues can't fight so you don't want to waste one of the 3 NPC slots on one
i still prefer the flexibility of Oblivion, spells in the original Baldur's Gate, design of Planescape and general fun of Fallout but once you get past how constrained and linear Dragon Age is, it's actually pretty fun
It's the Age of Dragons! March 11, 2010 Robert Blaser (St. Louis, MO) 1 out of 1 found this review helpful
Recently I had the opportunity to complete BioWare's new fantasy-RPG Dragon Age: Origins. What a fantastic game! I easily played more than 60+ hours of the game and I very much enjoyed it!
What hooked me? What kept bringing me back to the game?
First of all, the graphics are gorgeous! I love the recent innovation in computer games where you get to design and customize your character. I'm not just talking about the standard RPG fare of skills and abilities, I mean the look, facial characteristics, hair, eye color, etc. To me, this greatly adds to the player's level of connection, immersion into the game and attachment to your character.
The story was deep and engaging. Fereldin is a dark world and has a distinct George R.R. Martin Game of Thrones feel to it, but that is not necessarily a bad thing. The world is being overrun and you must gather an army to counter the threat. There are many TOUGH choices to make along the way, and seldom are they easy, black-or-white choices. In my opinion, that is terrific story-telling. BioWare spins a good yarn. They get extra credit in my book for not compromising on the topics addressed. This is an adult game, with adult themes. No whitewash, good-for-all-the-masses tripe here. During your adventure to save the world you boldly wade into topics of religion, racism, sexuality, homosexuality, blood & gore, murder, betrayal, religion and demons and BioWare doesn't compromise. As an adult gamer, I appreciate that.
The combat is visceral and looks good, the spell effects are spectacular and the sound effects are terrific. Personally I found the early game combat a little rough, as I did not have a healer and found my party getting wiped out every third battle. So, to avoid too much frustration, I turned the combat on easy. Later in the game, I better understood the Tactics settings and had developed a good healer. Then the game's combat became much more fun. As mentioned previously there are many options and abilities to customize. Therefore a player can approach combat the way that one wants to; again, a sign of a strong game.
For me however, the best aspect of the game were the characters. This is one of BioWare's true strengths and the hallmark of an excellent game. The characters were diverse and multifaceted. They had their own personalities, their own agendas and I found myself wanting to know all that I could learn about those characters that fought and traveled with me. That was one area that I felt the game excelled. For me it was a tough choice on which three characters to take with you as you journeyed along. I loved the banter and the dialogue between them - it often made me laugh out loud. The writing and the voice acting were extremely well done.
I felt like the pacing was good and not too rushed, but with a sense of urgency to move the story along.
Treasure and in-game items were diverse and good. The ability to find and buy "runes" to add to and modify your key magic items was very cool. I liked the fact that it allowed you to "plug & play" and keep using your best combat modifiers rather than forever locking them to a particular weapon.
The game itself was rock solid. It only crashed to the desktop on me twice. I had one bug and that was around new, downloadable content involving the Gray Warden's old keep. The keep was a welcome addition as a place to store some extra stuff, instead of forever having to lug it around, filling up your inventory. I wished that I would have been able to do more with the place and make it truly feel like a base of operations instead of a big trunk with two shops around it.
I don't know whom to credit the recent trend of unlocking "achievements" in a game, but I like it! It's like an addicting hobby collecting pins. I am motivated to unlock things and earn "badges" of honor. The fact that you can share these on-line is also pretty cool, although I doubt anyone but me ever looked at them.
The ability to quickly take screenshots in the game was VERY welcome. I found myself taking snapshots of then game and then using them as my computer's wallpaper. This kept me thinking about and interested in the game even when I wasn't playing. Often times others would happen by and remark on the picture and ask me about it. I would highly recommend this feature to other game makers.
Dragon Age Origins was one of the best fantasy RPGs that I have played in the past five years. While it was not as "wide-open" whole-world immersive as Oblivion, I felt like the quests, the plots, the characters, the voice acting and the story were better crafted.
I enjoyed the additional content, even though I had to pay for it. I look forward to the expansion, although not too soon as I have been hooked by BioWare's other classic: Mass Effect 2! Is Dragon Age perfect? No, but it's so close you can see it from there.
Enjoy!
Bob Blaser
Oh yes, yes, yes! March 10, 2010 Penny Gname I really love this game. I wish I could wipe my memory clean of it and start over with a fresh slate. I was so totally immersed in this fantasy world I could think of little else for days and days. It's exactly what I had always wanted in a RPG game.
I'm hoping the sequel will be as good. But I understand they've left out the romance stuff, which, IMHO was about the best part of it. But maybe that's a girl-thing.
The really great part of this game is the story. It's very cohesive and believable, or at least as much as a fantasy genre story can be! The motivations for the characters totally works for me.
By far the best RPG for the PS3 to date. March 10, 2010 Dharma (Westchester, NY USA) This game is really amazing. Bioware has succeeded many times before in the RPG department, who could forget Never Winter Nights? Immediately, you will see a lot of NWN in Dragon Age, but they took all of the things that where bad about NWN and removed them, to create an amazing RPG with all the right elements.
The incredible broad open-endedness of the game is definitely a hallmark of Bioware. Wow did they get it right. You can do almost anything in this game, and your actions have consequences that ripple out. Because of this, and the different origin stories, this game has an insanely high level of replay-ability. The voice acting is top notch, and the story line is amazing. It doesn't leave any room for clear cut good vs evil, these are very difficult moral choices with consequences that could shift the entire story.
The games nonlinear nature makes for a really terrific environment to Role Play with a character of your chosing. Someone can be a sweet talker, and get themselves out of situations or even con people out of money, or you could take the vigilante aproach, you could be a saint, or violent insolent bastard haha. The possibilities are endless, and truely amazing.
The game forces you to role play by these grey area decisions, its not as easy as being "good" or "evil" like so many "open ended" RPGs offer you. There are consequences to actions, and most of the major choices in the game make you really reflect on what you should do, what your character would do. Its wonderful and delightful, and even people new to RPGs will enjoy how involved one gets in the story.
Pros:
Extreme Open-endedness makes the game the best RPG out for the PS3.
Story line is top notch and deeply involved, and large enough to accommodate several play throughs while still uncovering and learning more about the world your involved in.
Character Customization borders on ridiculous with the level of detail control.
Music is beautiful and consistent through the game
Character relationships make the story much more interesting, allowing the player to gain trust of different characters and learn more of their past.
D&D reminiscent character leveling
Voice Acting is really terrific, the best I've heard.
Combat is a bit clumsy, but it is basically very good, very much like NWN.
Cons:
Combat is a little clumsy, as stated, but it really isn't THAT bad, it takes some getting used to is all.
Graphics the game is older now, and it shows, but that being said the graphics still look very good.
The game is hands down the best RPG available for the PS3. Its a must own for any RPG fans, you will not regret this purchase :)
Hardcore Fans Rejoice!!! Everyone Else... Might Have Something Better to Do. March 9, 2010 Poisoned Blade (California) 2 out of 3 found this review helpful
Those of you who are hungry to play a Classic RPG will enjoy Dragon Age, but this game will strain the patience of many non-hardcore fantasy fans.
Story 7/10
You must unite the Elves, Dwarves, Mages, and Humans to battle against a Dark Lord and his race of Darkspawn. Yeah, it's the Dark Lord story again... Only this time, the Dark Lord is called the Arch Demon... and he's a Dragon... Demon... Demon Dragon? Anyway, he's tough... and Dark. As far as fantasy goes, the story is pretty vanilla.
Graphics 5/10
Graphics snobs beware! Unfortunately, even on the highest settings, Dragon Age looks about six years old. It fails to measure up against older games like Elder Scrolls: Oblivion and The Witcher. If you've been playing games like Call of Duty Modern Warfare 2, then you may end up hating the graphics. The lighting is bland and there is a noticeable lack of detail. However, the art direction is pretty good and there are distinct styles for all of the different cultures of Ferelden. The Dwarven architecture is rocky and blocky. The Elven items are finely crafted and heavily inspired by nature. The Human castles are regal and the slums are depressing. Medieval Fantasy Fans will appreciate the look of the game, but the graphics snobs will be disappointed in the quality of the art.
World 7/10
One of the most highly detailed worlds in a Single Player RPG. It's HEAVILY based on Lord of the Rings, but there is a darker twist. Elves have been enslaved, Magic is under the strict rule of the government, Human Kingdoms backstab each other to expand their borders... All of the different races have their own beliefs, religions, cultures, trade, customs, governments, and opinions. Hardcore fans will love this! However, Dragon Age violates the "Show Don't Tell Rule" as much as possible. Instead of having interesting missions in unique levels to depict the cultures of the races, the game stops all of the action and simply explains the cultures to you through the NPC's and Text via Codexes. Just about every NPC will gladly have a 5 minute conversation with you about their homeland. Unfortunately, the NPC just stands there with a blank expression on their face and simply talks at you. It is like someone is reading a fictional encyclopedia to you... and they keep going... and going... and going... The game would have been much better if YOU learned about the culture through the action and the quests, rather than dialogue and text.
Characters 8/10
The Character Creation system of Dragon Age is great. You can make just about any type of character that you can imagine. The NPC's that join the party are also very well thought out and have their moments. In Bioware fashion, they also bicker with each other when they join your party. Some of this is pretty funny. Unfortunately, because the world is dark, there is more arguing and pessimism than interesting or funny moments. The game picks up at the end, but throughout the middle, it's pretty dry.
Interface 2/10
The good news... there is a "Party Inventory" that is accessible by your current party. No more micromanaging items and trying to see who has space in their bag for this extra belt of frost resistance that you may need later. Any party member with you can give or take from this inventory at any time.
The bad news... buying and equipping items is fairly broken. Final Fantasy has been doing this correctly since the late 1980's and it's shocking to see a new game drop the ball like this. Items that you sell must be unequipped first. So, shopping goes a little something like this:
> Talk to shopkeeper.
> Get the "I want to buy something option"
> He says something witty.
> He opens his store
> You see a cool sword that Alistair could use.
> You buy it and put it in your party inventory.
> You exit the shop inventory.
> You unequip Alistair's old sword and equip his new one.
> You talk to the shopkeeper.
> Get the "I want to buy something option."
> He opens his store.
> You sell Alistair's old sword to the shop's inventory.
You should be able to easily swap items in and out of NPC's inventories and shopping could be streamlined 90%.
It gets worse if you see an item for a party member that is back at your camp.
> Talk to shopkeeper.
> Get the "I want to buy something option"
> He says something witty.
> He opens his store
> You see a cool bow that Leliana could use.
> You try to "Compare" it to her bow.
> But she has her sword equipped.
> You end the conversation.
> You exit the store... Load Screen
> You exit the town... Load Screen
> You access the World Map... and select your Camp... Load Screen
> You walk over to Leliana and toggle her weapons.
> You exit camp... Load Screen
> You access the World Map and select the Town... Load Screen.
> You walk to the shop and enter it... Load Screen.
> You do everything that you did when Alistair bought his sword.
This process could take 10-15 minutes and it may be a deal breaker for players who like their games streamlined.
Gameplay 7/10
There is no exploring because the game is linear. Levels load and there is a linear path through them with a few side areas where you can find treasure chests. Unfortunately, 95% of the loot that you find is worthless and you end up selling it.
The combat is tactical. You control 4 party members and you can give preset commands like in Final Fantasy XII's Gambit System.
Examples:
"Alistair - If an enemy is using magic - Attack him with Shield Bash."
"If my Health is <50% take Medium Health Potion."
During combat you can pause the game and issue commands at any time by clicking on an action bar, then on the target.
Click on Heal, then on your character to heal them.
Click on Shock, then on an enemy to shock them.
Then unpause the game and continue the battle.
If you try to play in real time, you'll probably get destroyed.
So, keep an eye on your characters and be ready to hit the spacebar to pause the action.
The good news is that they have a ton of spells and attacks that are very useful. There are area of effect spells, there are stunning attacks, there are buffs and de-buffs... There are plenty of tactical decisions that you make to control the outcome. These combat techniques and spells are unlockable when your character goes up levels.
One Additional Note: Dragon Age doesn't take advantage of damage types the way other RPG's usually do. Elemental Damage (Fire, Ice, Electricity) pretty much works the same on everyone. As a result, many of the battles feel repetitive. Cast Paralysis on the toughest bad guy, wipe out the minions before the spell wears off, then tackle the tough bad guy. You'll win 90% of your battles with this strategy. Dragon Age really could use enemies that are resistant to Mental Attacks or must be slain with Elemental Attacks like Mind Flayers or Trolls, respectively.
Sound 8/10
The music and sound effects set the mood, and the voice actors did an amazing job. There are probably 200 hours of dialogue in the game, depending on what decisions you make and it all sounds pretty good.
Pacing 2/10
If you have a busy life or want to rush through this game... don't even bother playing it. I have friends with Level 80 WoW Characters who love Baldur's Gate, Neverwinter Nights, Icewind Dale, Oblivion, The Witcher, Final Fantasy, etc... that quit playing Dragon Age.
The shopping is cumbersome, but the Load Screens are the worst. This is one of the slowest paced games that I've ever seen. Even when you travel on the World Map, the map loads, you pick a town directly to the east, you see splotches on the map marking your progress, you head north, then east, then south, then you get attacked, then the encounter loads, you fight the encounter, the map loads again, you head south, and then the town loads. This could take 25 minutes, depending on the random encounter. It feels as if the game is mocking you. If you don't have much time, you will not be able to enjoy this game.
Note: There's also a memory leak bug, that lengthens the Load Screens, the longer you play. When you first load Dragon Age, the screens are about a minute. After playing for an afternoon, the same screens can be four or five minutes. If you notice this, just Save and Exit the game, then start it up again.
Some nights, I just bought supplies, talked to some NPC's, organized my party, and did two side quests... I looked at the clock and 3 hours had passed... no joke.
Replay Value 9/10
This is an 80 hour game with multiple endings, an array of party members, and a variety of outcomes. You could play Dragon Age for 320 hours if you wanted to see everything.
Why the PC Version is Better:
The PC version is better than the Xbox 360 version for the following reasons:
- The graphics are slightly better on the highest settings
- The difficulty is a bit harder
- You can zoom the camera back to an isometric (Baldur's Gate Style) view. This really helps you make tactical decisions in battle.
- You can pause the game and command your party members as much as you want. In the 360 version, every time you pick a target, the game unpauses.
Maturity
M for violence, blood, gore, language, and 'romantic' sex scenes that you could see on any tv show where the characters do it in their underwear.
Overall 7/10
Dragon Age is a very long game that moves at a turtle's pace. It's got high adventure, strategy, and party based gameplay; and there aren't a lot of single player party games out there. If you're a dedicated fan of the genre, appreciate deep fantasy cultures, have 80 hours to kill, and like tactical battles, you'll love this game!
However, if you need great graphics and want to enjoy a reasonably fast paced game, forget it. Dragon Age will test the patience of most of the gamers out there.
If you enjoyed the world of Dragon Age, check out The Witcher or Elder Scrolls: Oblivion.
If you enjoyed the party based combat, look for Knights of the Old Republic, Baldur's Gate 2, Neverwinter Nights, Icewind Dale 1&2, and Planescape Torment.
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